Closed bghgary closed 1 month ago
Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). To prevent this PR from going to the changelog marked it with the "skip changelog" label.
Snapshot stored with reference name: refs/pull/15162/merge
Test environment: https://babylonsnapshots.z22.web.core.windows.net/refs/pull/15162/merge/index.html
To test a playground add it to the URL, for example:
https://babylonsnapshots.z22.web.core.windows.net/refs/pull/15162/merge/index.html#WGZLGJ#4600
Links to test babylon tools with this snapshot:
https://playground.babylonjs.com/?snapshot=refs/pull/15162/merge https://sandbox.babylonjs.com/?snapshot=refs/pull/15162/merge https://gui.babylonjs.com/?snapshot=refs/pull/15162/merge https://nme.babylonjs.com/?snapshot=refs/pull/15162/merge
To test the snapshot in the playground with a playground ID add it after the snapshot query string:
https://playground.babylonjs.com/?snapshot=refs/pull/15162/merge#BCU1XR#0
Visualization tests for WebGPU (Experimental)
WebGL2 visualization test reporter:
Visualization tests for WebGPU (Experimental)
WebGL2 visualization test reporter:
Visualization tests for WebGL 1 have failed. If some tests failed because the snapshots do not match, the report can be found at
If tests were successful afterwards, this report might not be available anymore.
See https://forum.babylonjs.com/t/babylon-objexport-obj-mesh-serialization-bug/50856.
This is a fix for the first problem indicated in the forum post. The issue is that the vertex alpha flag is inconsistently handled between mesh, geometry, and vertex data causing
mesh.flipFaces
to create new vertex data with the wrong stride for colors. This change makes the flag more consistent across the board.