Closed deltakosh closed 6 years ago
Just ran a few tests - http://localhost:1338/Playground/index-local.html#5MV04#43 switches between a free camera to a webvr camera and back again. the canvas size is correct after switching to the freecamera.
The problem is - what happens when you simply detach the webvr camera without setting a new one. Then the canvas size is wrong. Question is - is that a bug or a feature?
Obviously a feature:) Let's consider it a no repro so far
Thanks you:)
When entering VR and going back to non-VR, the canvas.width seems wrong