Closed GreyWorks closed 4 years ago
I finally came up with a method to do it! https://github.com/GreyWorks/Babylonjs-tests/tree/custom-pbr-material
I also made a post in the original thread about it https://forum.babylonjs.com/t/secondary-maps-detail-maps-detail-normal-possible/1449/9
Sadly I don't have the time to fully flesh it out and make a pull request out of it.
Well we should be able to do it for 4.2 :) (or 4.1 if we have time cc @sebavan)
This sounds interesting, is anyone on it from @GreyWorks example?
I still work with the code mentioned above. We use it for a project at work with other extensions but basically it is still the same thing. But we know the constraints of the project so the lack of completeness is not that problematic. Sadly I don't have the time to dig deep enough to make the rest reasonably consistent.
but it's "working" right? I am about to do a deployment of this one and start rooting around if you don't feel like I am stepping on your toes.
I have a client who needs this kind of behavior and even if I do a custom deploy with it, Ill be happy to of saved the time.
Sure thing! Feel free to do so. It works fine within the constraints mentioned on the forum post. It would be really great if more people could use it 😃
Feature request as requested in the forum discussion.
Quote from the Unity documentation
As mentioned by PatrickRyan in the forum discussion this might be a feature for 4.1. Thank you for looking into it.