Closed McFunkypants closed 10 years ago
look on this forum , I did ask about it but is it still on progress , maybe in the future
Deltakosh - "Flat shading is not supported right now "
I will add the feature to the roadmap:)
One interesting workaround I did was to "explode" the mesh so that all tris have three unique verts (none shared) then make all vert normals the same. Voila: flat shaded polies without special shaders since there are no nearby colours to interpolate from (but way more vertexes, so less performant).
I'd like to add my name to this feature request! I actually spent a couple days trying to learn shaders so I could do this myself, but I just don't have the skills yet.
Done :)
Yay! You are awesome. Thank you!
Hello. Thanks for all your wonderful work.
I was wondering if there was a way to turn off vertex color interpolation in the standard shader? So that, instead of blended "gourad" gradients, each polygon in a mesh is using the old-school retro flat-shaded look.
Example Image - I want the model on the RIGHT side - for a "faceted" look. http://cdn.tutsplus.com/gamedev.tutsplus.com/uploads/2013/10/import_compare.png
THANK YOU VERY MUCH for any advice!
(more examples: http://gamedev.tutsplus.com/tutorials/aesthetics/go-beyond-retro-pixel-art-with-flat-shaded-3d-in-unity/)