Closed CedricGuillemet closed 1 year ago
cc @PolygonalSun
Update:
This issue is the reason why glTF extensions like iridescence and transmission aren't working in Babylon Native. The fix for this would involve updating the NativeEngine to override the updateRenderTargetTextureSampleCount
function.
The main issue is addressed. MSAA is not working with render targets which is a separate issue.
forum thread : https://forum.babylonjs.com/t/unsupported-texture-format-or-type-format-5-type-2/35694/3
A DEPTH_COMPONENT16 render buffer is created and it's currently unsupported by the engine.
Also, the RGBA16F format is not supported yet but it's quite easy to add.