BabylonJS / BabylonToolkit

Home of the community maintained Unity & Unreal exporters for Babylon.js
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Looped animation glitches when used in a blend tree #14

Closed dyvoid closed 4 years ago

dyvoid commented 5 years ago

This applies to animations being used in a Unity Animator Controller.

Please see attached examples: glitch_example_files.zip

walk_normal.mp4: Animation works as expected when used in a normal animation state.

walk_glitch.mp4: The animation glitches on loop when used in a simple blend tree. The blend tree in question here uses 4 animations, all of which glitch in the same way, at the end of their respective loops (they have varrying lengths).

animation_state.jpg: Shows the settings of the Animation State component.

animator.jpg: The setup of the Animator Controller. Just a simple blend tree node as default starting point.

blend_tree.jpg The setup of the blend tree.

MackeyK24 commented 5 years ago

Attached files not available... please re upload example files

dyvoid commented 5 years ago

Are you sure? They work for me. Here they are again just to make sure: glitch_example_files.zip

MackeyK24 commented 4 years ago

Blend Trees no longer supported in legacy edition of toolkit