BabylonJS / BabylonToolkit

Home of the community maintained Unity & Unreal exporters for Babylon.js
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Where to go to get started or updated documentation? #49

Closed ideletemyself closed 2 years ago

ideletemyself commented 2 years ago

So I'm going through the documentation linked in the Readme and finding it pretty out of date..

Is there any more current resource available or any other way to learn how to get going?

I'm having trouble:

1) figuring out how to apply physics, I read that readme as well and it says to build Ammo using cmake? Is that still what's required? 2) figuring out how to either access my Unity C# character controller or do I have to create a separate TS file basically handling all the character control stuff and making the Unity CC irrelevant? 3) I've seen elsewhere that blend trees aren't supported in the animator, could that be why my character controller isn't working? 4) I see in past posts here and on the Babylon.js forum that you mention using the "Pro" version of this tool but I cannot for the life of me find any info of how to use the files included in the PRO folder. Is the pro thing still a thing and if so how do we use? 5) The Getting Started video link is a 404 link now, is there any updated video or any more recent videos showing anything?

This seems like a great tool but without a way to learn how to use the most current version supported it leaves the best alternative seemingly to just setup the stuff in Unity and then use GLTFexport to export the assets and then just write all the game logic and player control stuff in Typescript/Babylonjs/Ammo etc and build the scene from scratch using the exported assets?

Any info would be great and sorry if this isn't the place to be asking!

ideletemyself commented 2 years ago

I'll just assume work in progress and to check back later!