Closed nicolasayotte closed 5 months ago
You would have to show me this... We use the toolkit (a newer version) everyday at work. Have created many commercial projects for clients for the past few years. I have never seen this issue
You must show me this error. Are you using newer builds of the toolkit ?
I found this issue. It was not actually making duplicates. It was using a HASH as the file suffix for the texture. That has was supposed to be unique. But it was not. So the old files was sticking around when the GetInstanceID and HASH changed.
But as far as loading it was only trying to load the latest one texture whos filename was saved in the gltf..
Issue is fixed in latest Babylon Toolkit 7.3.2 HAVOK R1
Yo @nicolasayotte ^^^
Yo @nicolasayotte ^^^
Thank you! I will test this and come back to you
Fixed
I have a few assets that, when exported, will generate more than 3 copies of the exact same texture file bit for bit with a different name. AND then it just regenerates a brand new copy of each of the copies on every export with a new hash.
Thanks