Closed andybak closed 2 months ago
I've just looked at this a bit more closely - the only Unity code is in a Legacy folder and it's using Siccity's GLTF code. Is this the plan going forward? Unity has "blessed" GLTFast for import and UnityGLTF has recently had a huge update.
Would they be a better starting points?
Yo @andybak ... If you can build this from the .unity packages... That would be awesome :)
Babylon Toolkit is not published as Unity Package Manager install.
In Unity's Package Manager: Click the "+" button ➔ Add package from git URL....
Community Edition
https://github.com/codewrxai/CommunityEdition.git
Professional Edition
https://github.com/codewrxai/ProfessionalEdition.git
Just to clarify for others - as I originally misread their comment.
They have forked and repackaged Babylon as a UPM package - which is fantastic.
@MackeyK24 - any idea if this will get merged back in to the official repo? It's a big improvement.
The previous version was hard coded to work from the Assets/[Babylon] folder. I dont see they could have gotten it to fully work as a UPM.
But now I natively support UPM
Git Installation In Unity's Package Manager
Click "+" Button ➔ Add package from git url....
Community Edition
https://github.com/babylontoolkit/communityedition.git Professional Edition
https://github.com/babylontoolkit/professionaledition.git Local Installation In Unity's Package Manager
Click "+" Button ➔ Add package from tarball....
Community Edition
https://github.com/babylontoolkit/communityedition/releases Professional Edition
https://github.com/babylontoolkit/professionaledition/releases
Done
I was a bit surprised to find .unitypackages uploaded directly to the repo. Usually the source goes in the repo and the .unitypackages are uploaded to Releases.
In any case - UPM is the modern way to handle things. Happy to work on a PR if it's likely to be accepted.