Open Happy0Ending opened 3 months ago
I noticed that the exporter used GLTFUtility, and I imported Draco GLB into Unity using Unitydraco and Unity GLTFast. First, I cancelled the GLTFUtility GLB import. However, I still encountered the problem of Unity memory leakage
Can you make a small video and show ?
I noticed that the exporter used GLTFUtility, and I imported Draco GLB into Unity using Unitydraco and Unity GLTFast. First, I cancelled the GLTFUtility GLB import. However, I still encountered the problem of Unity memory leakage