Closed borisvdb closed 3 years ago
@borisvdb could you please tell me which software you're using? i'm not recognize this as hypershade (Maya) nor Slate material (3dsMax). G.
@borisvdb could you please tell me which software you're using? i'm not recognize this as hypershade (Maya) nor Slate material (3dsMax). G.
It's Blender 2.92.0
So which exporter do you use, Maya or 3dsMax ? if this blender intended question, the blender repo has moved here
Closing as it a Blender issue
Sorry, GLB for Blender is supported directly by KhronosGroup. This repository is for the Babylon / JSON format. You might pose a question to the forum, but it does not completely unexpected that packing something in a file would increase its size.
You might also post your issue to the repository which has this exporter https://github.com/KhronosGroup/glTF-Blender-IO
Hello,
I'm not sure if this a bug or a mistake on my end, but when I pack the ao/rough/metal textures into the rgb channels, and export to GLB, the result file is actually larger. by a little over 3mb. When reimporting the AO map is split into a seperate image.
Thanks for any help you can give.