BabylonJS / BlenderExporter

Exports From Blender to Babylon.JS in JSON / .babylon format
Apache License 2.0
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ORM Texture packing Increases Filesize #47

Closed borisvdb closed 3 years ago

borisvdb commented 3 years ago

Hello,

I'm not sure if this a bug or a mistake on my end, but when I pack the ao/rough/metal textures into the rgb channels, and export to GLB, the result file is actually larger. by a little over 3mb. When reimporting the AO map is split into a seperate image. Filesize GLBNodes

Thanks for any help you can give.

pandaGaume commented 3 years ago

@borisvdb could you please tell me which software you're using? i'm not recognize this as hypershade (Maya) nor Slate material (3dsMax). G.

borisvdb commented 3 years ago

@borisvdb could you please tell me which software you're using? i'm not recognize this as hypershade (Maya) nor Slate material (3dsMax). G.

It's Blender 2.92.0

pandaGaume commented 3 years ago

So which exporter do you use, Maya or 3dsMax ? if this blender intended question, the blender repo has moved here

thomlucc commented 3 years ago

Closing as it a Blender issue

Palmer-JC commented 3 years ago

Sorry, GLB for Blender is supported directly by KhronosGroup. This repository is for the Babylon / JSON format. You might pose a question to the forum, but it does not completely unexpected that packing something in a file would increase its size.

You might also post your issue to the repository which has this exporter https://github.com/KhronosGroup/glTF-Blender-IO