In talking with David, we decided that the Boolean node for NGE needed language about using a higher resolution on input meshes to generate better results. With meshes of low resolution, subsequent operations like UV mapping can have worse results due to poor triangulation of a boolean made from low resolution mesh inputs.
In talking with David, we decided that the Boolean node for NGE needed language about using a higher resolution on input meshes to generate better results. With meshes of low resolution, subsequent operations like UV mapping can have worse results due to poor triangulation of a boolean made from low resolution mesh inputs.