Closed rvnosa closed 3 years ago
Hey @rvnosa and welcome! :) Thanks for reporting that. To help me debugging, is that possible to share the 3d animated model or at least a minimal-repro of a 3d model? Thanks a lot
---------- Forwarded message --------- From: Chad VN rver.nosa@gmail.com Date: Fri, Jul 24, 2020 at 11:19 PM Subject: Re: Delivery Status Notification (Failure) To: Mail Delivery Subsystem mailer-daemon@googlemail.com
I zipped in rar file
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---------- Forwarded message ---------- From: Chad VN rver.nosa@gmail.com To: "BabylonJS/Editor" < reply@reply.github.com> Cc: Bcc: Date: Fri, 24 Jul 2020 23:12:43 +0800 Subject: Re: [BabylonJS/Editor] Blender rigify unable to recognized by babylonjs editor after exporting as gltf "character animation" (#197) ----- Message truncated -----
Hi @rvnosa It looks your message failed, I can't see any file to download :(
where can I send the gltf file? it is 3mb
On Mon, Jul 27, 2020 at 5:25 AM Julien Moreau-Mathis < notifications@github.com> wrote:
Hi @rvnosa https://github.com/rvnosa It looks your message failed, I can't see any file to download :(
— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/BabylonJS/Editor/issues/197#issuecomment-664042442, or unsubscribe https://github.com/notifications/unsubscribe-auth/AQGKKGDQCXQZE2KJYMXGDSDR5SNK3ANCNFSM4PGYRN5Q .
Can you try one driver or google drive and share a link to the file ?
you can get the file at https://drive.google.com/file/d/1EcHlJXdD4_3moKKqK4qFoSUC_nt4nUlZ/view?usp=sharing
@rvnosa thanks for sharing, Just asked for an access, I think you received a mail :)
Hey @rvnosa Just tried the model. The model is empty on its right is that normal? I have to same result in the Editor and in the Babylon.JS Sandbox (https://sandbox.babylonjs.com/). So this more a problem with the model or (i doubt) a problem with the GLTF loader of Babylon.JS itself.
I attached a script to the root mesh "root" and it is still a "Mesh" class (see the informations in the console):
Where have you attached the script exactly? On the root mesh too? Also I can see that the mesh is composed of multiple meshes that share the same skeleton. The Editor doesn't merge these meshes, it keeps the mesh as it is.
Good day, sorry for late reply, yes the mesh is half is not there, yes the mesh are composited of meshes same what I experienced
On Wed, Jul 29, 2020 at 1:27 AM Julien Moreau-Mathis < notifications@github.com> wrote:
Hey @rvnosa https://github.com/rvnosa Just tried the model. The model is empty on its right is that normal? I have to same result in the Editor and in the Babylon.JS Sandbox ( https://sandbox.babylonjs.com/). So this more a problem with the model or (i doubt) a problem with the GLTF loader of Babylon.JS itself.
I attached a script to the root mesh "root" and it is still a "Mesh" class (see the informations in the console): [image: image] https://user-images.githubusercontent.com/2620127/88699897-30fc3500-d108-11ea-9857-c3bfdedd8d0d.png
Where have you attached the script exactly? On the root mesh too? Also I can see that the mesh is composed of multiple meshes that share the same skeleton. The Editor doesn't merge these meshes, it keeps the mesh as it is.
— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/BabylonJS/Editor/issues/197#issuecomment-665172343, or unsubscribe https://github.com/notifications/unsubscribe-auth/AQGKKGDLKNPYRAFBMG2HNB3R54DBLANCNFSM4PGYRN5Q .
I tried a manual bone setup and if I am right the total of bones I did is 20, still there is error when exporting to .babylon file
On Wed, Jul 29, 2020 at 8:38 AM Chad VN rver.nosa@gmail.com wrote:
Good day, sorry for late reply, yes the mesh is half is not there, yes the mesh are composited of meshes same what I experienced
On Wed, Jul 29, 2020 at 1:27 AM Julien Moreau-Mathis < notifications@github.com> wrote:
Hey @rvnosa https://github.com/rvnosa Just tried the model. The model is empty on its right is that normal? I have to same result in the Editor and in the Babylon.JS Sandbox ( https://sandbox.babylonjs.com/). So this more a problem with the model or (i doubt) a problem with the GLTF loader of Babylon.JS itself.
I attached a script to the root mesh "root" and it is still a "Mesh" class (see the informations in the console): [image: image] https://user-images.githubusercontent.com/2620127/88699897-30fc3500-d108-11ea-9857-c3bfdedd8d0d.png
Where have you attached the script exactly? On the root mesh too? Also I can see that the mesh is composed of multiple meshes that share the same skeleton. The Editor doesn't merge these meshes, it keeps the mesh as it is.
— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/BabylonJS/Editor/issues/197#issuecomment-665172343, or unsubscribe https://github.com/notifications/unsubscribe-auth/AQGKKGDLKNPYRAFBMG2HNB3R54DBLANCNFSM4PGYRN5Q .
Would it be possible that you show me each step and focus on the errors you have ? For example using a video to show me what you are doing. I'm unfortunately not sure to understand how to reproduce :(
@rvnosa any news?
I stop converting it, loose hope on rigify to babylon, but I did a manual bone rig setup and export as gltf and it is successful 😆👍
On Wed, 19 Aug 2020, 8:07 pm Julien Moreau-Mathis, notifications@github.com wrote:
@rvnosa https://github.com/rvnosa any news?
— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/BabylonJS/Editor/issues/197#issuecomment-676240007, or unsubscribe https://github.com/notifications/unsubscribe-auth/AQGKKGDFRQHMDFOOJZU7TELSBO56NANCNFSM4PGYRN5Q .
Yeaaaaah that rox! Closing the issue then :)
Hi, I am trying to export an animated character using blender rigify to babylon js edtor using gltf file format. When imported and drag to the preview, I can see the animation playing in the editor, I'm trying to play the animation via code however I found out that the object is converted into transform node instead of mesh. Do you have any suggestions on how to fix it.