Closed KitStarLee closed 2 years ago
Very urgent, work cannot continue @julien-moreau 。Hope to get your help, thank you very much
Hi @KitStarLee I reproduced! It looks like PBR material is not the same once serialized (when project is being saved). I'm checking the problem and come with a solution ASAP
@julien-moreau Thank you for your attention
Hi @KitStarLee
Can you try playing with the Metallic F0 Factor
property of your materials in the inspector? It looks like this parameter is applied differently before and after serialization.
I have the same problem. I've try to set Metallic F0 Factor, it improves, but anyway there are differences. Could it be a gamma issue?
Hi !
I finally reproduced the bug in the Babylon.JS Playground. The bug has been reported here: https://forum.babylonjs.com/t/problem-when-parsing-pbr-and-environment-textures/21845 Once fixed, the editor will be released with that fix (probably 4.0.2)
Great! Thanks!
Deployed! You can update the editor to the version 4.0.2 (here: http://editor.babylonjs.com/) or use the notification available in the editor to download the latest version.
To fix the problem, simply open the project and re-save. Please let me know if that works for you :)
Fantastic news! I try it soon!
@julien-moreau I try the version 4.0.2. the fix works! I notify you that the fix works on new projects, while on those created previously, it keeps having the same error. This is not a problem for me, but I'm saying it for your information.
Thanks for that feedback @marcobertagna ! Don't hesitate if you have any other feedback :)
Very urgent, it seems to be a clear coat problem