BabylonJS / Editor

Community managed visual editor for Babylon.js
http://editor.babylonjs.com/
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In v1, there were rendering options: wireframe, bounding box, helpers, focus object, debug layer. Where are they in v2? #84

Closed julien-moreau closed 5 years ago

julien-moreau commented 5 years ago

In v1, there were rendering options: wireframe, bounding box, helpers, focus object, debug layer. Where are they in v2?

julien-moreau commented 5 years ago

Will add the toolbar :)

Nodragem commented 5 years ago

Maybe a menu in the preview window? I mean, the toolbar may not need to be always on-screen as it is not essential information?

julien-moreau commented 5 years ago

You mean like a widget ?

Nodragem commented 5 years ago

I am not familiar with the UI vocabulary :/ ... But here are examples from Blender, Unity and Godot: unity_2018-07-19_17-34-33 godot_v2 1 3-stable_win64_2018-07-19_17-33-08 blender_2018-07-19_17-35-24

Basically, that menu doesn't need to be on the screen at all time as in v1, the user can quickly show/hide it when they need it.

Concerning focus object, maybe it could be nice to have the option when you right-click an object in scenegraph too? maybe we could also focus by double-clicking an object in the scenegraph?

julien-moreau commented 5 years ago

Just added :)

Nodragem commented 5 years ago

Hello, I just had a quick test; very nice integration! Here is another little idea:

Now that there is a toolbar in the preview window, I also started a new issue on what could be put there.

All that are merely suggestions, :) so feel free to not listen to all of them.

julien-moreau commented 5 years ago

I 100% agree with the little idea and I tried to but my w2ui UI library didn’t want to work like in its demos. It is still in my todo list to find the problem