Closed Nodragem closed 5 years ago
Hey this is planned in my head but the link you shared may be really useful. I keep it in my TODO list as I would like the editor to be stable before starting this kind on feature right now :) Anyway, I tag this issue and will let you know once I start working on it! Thanks!
I'm not adding this feature in the V2 milestone. But I keep the issue open in order to implement in the next step! :)
Yeah, I was also thinking that was more of a long term goal, if it becomes a goal :)
Estimado cliente/proveedor. Hasta el próximo día 6 de Agosto me encuentro fuera de la oficina. Durante este período tendré un acceso muy limitado al correo-e, por lo que para asuntos urgentes le ruego que se ponga en contacto con alguno de mis compañeros de trabajo, por medio del teléfono fijo de nuestras oficinas (+34 976 736 669). Espero sepa disculpar los inconvenientes que esta situación pueda causarle. Reciba un cordial saludo.
Dear client/provider. At the moment I'm out of the office, and will back at August the 6th. During this period I will have a very limited e-mail access. For immediate assistance please contact one of my work partners, at office phone (+34 976 736 669). I apologize for the inconveniences. Best regards.
Mario A. Martínez Latorre +34 976 736 669 www.vortice3d.com
did you go for something similar to Godot (nodes) or Unity (prefab)?
Good question! For performances reason and feature request reasons I used a kind of prefabs features. It is absolutely not finished (you cannot really edit prefabs for instance) and I would like to work with scenes like Godot but needs more time for me :)
Sounds good, take your time to make it great :)
TODO: use asset containers of bjs to work as "scenes in scenes"
Starting with prefabs from now Opening a new issue to focus on prefabs
Hello,
I know that I am going very far in the road map but for now it seems that we can only create a scene and nothing else. No prefabs and no nested prefabs.
This concept of prefab is useful in order to save reusable objects on the hard drive / asset folder, and then add them to any scenes.
However, Unity approach may not be the best. I would like to attract your attention to an alternative and maybe simpler but yet powerful way to do things: Scenes and Nodes. You can find more information in this article from Godot Engine's documentation: http://docs.godotengine.org/en/3.0/getting_started/step_by_step/scenes_and_nodes.html
After trying Unity and Godot, I can tell that Godot approach is more fun. A scene can be saved on the hard drive and added to any scene. Every scene is a tree of nodes and any branches can become a tree and so a scene. Hence, there are no prefabs, just scenes: a scene for your main character, a scene for the enemy, a scene for your level, a scene for the main menu.
Hope that can help opening a discussion :)