Closed saidmoya12 closed 1 year ago
The documentation describe that is possible to create an opacity map but using png or jpg but always is exported in diffuse texture
I need separate alpha and diffuse texture so how can I do it? or is a feature not supported by GLTF or 3dsmax plugin?
Thanks for your help
This documentation is for the .babylon format but this is not supported by the glTF format
The documentation describe that is possible to create an opacity map but using png or jpg but always is exported in diffuse texture
I need separate alpha and diffuse texture so how can I do it? or is a feature not supported by GLTF or 3dsmax plugin?
Thanks for your help