Open lo-th opened 1 year ago
If someone is willing to contribute a change to fix this, that would be great. See here.
aie babylon export is much more advanced than blender export ... and 3ds self export is just a joke.
hop someone can help it's probably just a matter of syntax.
I added 3ds Max 2024 support. I did'nt test extensively, just the basic export functionality
hum no more log on export with last build ? but is great step
Yeah - i noticed this too , i only checked this release and do not get any log output too https://github.com/BabylonJS/Exporters/releases/tag/Release20230606.1
So this issue will still be in the 3ds Max 2024 version too
If someone is willing to contribute a change to fix this, that would be great. See here.
@bghgary
Pullrequest for Max 2024 exporter update is ready for review https://github.com/BabylonJS/Exporters/pull/1090
Thanks @FrogsInSpace. I merged your PR. I updated the deploy steps in ADO to include Max 2024. We still need someone to add Max 2024 to the installer.
i try direct install but get error on each 2024 .dll ?
i try direct install but get error on each 2024 .dll ?
possibly the installer doesnt work just copy the dll's from the 2024.zip to your <3ds Max 2024>/bin/assemblies folder and everything should work as expected
ok i see have to add
<configuration>
<runtime>
<loadFromRemoteSources enabled="true"/>
</runtime>
</configuration>
to 3dsmax.exe.config great
It was a long road to find this .config file change requirement.
Can we add that to a README.md in the 2024 zip file or have it added to the Exporter's Manual Install web page? ( not sure who maintains the documentation but it'd be an easy edit and it currently has /Max 2015/ recommended pathing in it...haha )
Does the installer make this adjustment? It currently does not "see" the 2024 installer.
Thanks SOOO much for updating this. I'll be in 2024 likely for the next 3-4 years, so this is awesome that it works in here!
Seems the "old" documentation where this information about the installers is archived on git hub but still live and a primary source of information when doing searches... :-(
Running into same problem here. Latest version of Max, latest version of Babylon exporter.
How exactly is the
Here is the default config:
<?xml version="1.0"?>
<configuration>
<startup useLegacyV2RuntimeActivationPolicy="true">
<supportedRuntime version="v4.0"/>
</startup>
<system.diagnostics>
<assert assertuienabled="false"/>
<sources>
<!-- This removes Binding error messages coming from AdWindows components -->
<source name="System.Windows.Data" switchName="SourceSwitch">
<listeners>
<remove name="Default" />
</listeners>
</source>
</sources>
<switches>
<add name="SourceSwitch" value="All" />
</switches>
<trace autoflush="true" indentsize="4"></trace>
</system.diagnostics>
<runtime>
<AppContextSwitchOverrides value="Switch.MS.Internal.DoNotInvokeInWeakEventTableShutdownListener=true"/>
</runtime>
...
If I append <runtime>
section, it still fails:
<runtime>
<AppContextSwitchOverrides value="Switch.MS.Internal.DoNotInvokeInWeakEventTableShutdownListener=true"/>
<loadFromRemoteSources enabled="true"/>
</runtime>
If I add two <runtime>
sections, it fails:
<runtime>
<AppContextSwitchOverrides value="Switch.MS.Internal.DoNotInvokeInWeakEventTableShutdownListener=true"/>
</runtime>
<runtime>
<loadFromRemoteSources enabled="true"/>
</runtime>
Solution: Download Max_2024.zip (not installer) Extract and overwrite everything in: C:\Program Files\Autodesk\3ds Max 2024\bin\assemblies
Hi thanks for your hard work, this is the most useful of the plugins i test export from 3dsmax 2024 2023 version seems work except rename
Exception raised during export. Node will be exportes as dummy node. Message: Methode not found: 'System.String Autodesk .Max.IModifier.get_Name()'
so glb file not work hope that can help for futur support of 2024 version
TODO