It looks like Max Script has some strange behavior regarding morph targets indexes. It does not start at 0 but if you ask for index 0 it returns the first element in the array. This was not been considerer when getting morph information from Max Script.
It looks like Max Script has some strange behavior regarding morph targets indexes. It does not start at 0 but if you ask for index 0 it returns the first element in the array. This was not been considerer when getting morph information from Max Script.
This fixes the following forum issue: https://forum.babylonjs.com/t/3ds-max-export-with-morph-attributes-missing-some-morph-attributes-targets/47051/8