Good afternoon! babylon automatically renames texture names to Image1 or Image_0.003 when exporting to glb 3ds max, can this be fixed? Exported from 3ds max with the texture ID_color (32832_color), I import the model into Blender and see the texture name as follows: Image_0.003 and so on.
Good afternoon! babylon automatically renames texture names to Image1 or Image_0.003 when exporting to glb 3ds max, can this be fixed? Exported from 3ds max with the texture ID_color (32832_color), I import the model into Blender and see the texture name as follows: Image_0.003 and so on.