Open gopikrishnachaganti opened 5 years ago
Hey! Do you want to contribute? If you have C# skill it could be easy to do. We are already handling a lot of requests so even though this one is interesting it could take a while before being able to add it
I agree, this looks relatively straightforward, but I have few other feature requests to prioritize before I can get to this. I'll toss this on my personal backlog, but if you think you have an implementation, I'd be more than happy to help get it into the source quickly. 😊
@Drigax @deltakosh i am also in similar boat with my backlog, will inform you if i can prioritize this up.
Hi, it would greatly improve our workflow if this was implemented.
I may be able to help if someone points me in the right direction (what files/classes should I dive into for a starting point).
Hello @Remi-Tribia, I know this is an old issue but if you still would like to know more about the direction to go for implement this, let me know. G.
Hello @Remi-Tribia, I know this is an old issue but if you still would like to know more about the direction to go for implement this, let me know. G.
Sure I'm still interested!
@Remi-Tribia this is great. Have you already setting up your dev environement ?
@pandaGaume Not yet, I have VS Community 2019 & Rider installed though.
Great, VS community is everything you need to use with Git. Get the repo and try it with max. Once you will be able to compile, i wil give you direction about where the Material code is located, and how you may add the corona one.
Hi @pandaGaume I'm looking to export GTLF from my 3DS with Corona renderer and it throws an error. It would be great if you can help me with this please.
@Priya12592 CoronaMtl
aren't supported yet...
I haven't found the time to look at it yet, and seeing the work I have at the moment I won't be able for a while.
@Priya12592 as Remi sayed, the Corona Material is still unsupported. G.
Thanks @pandaGaume @Remi-Tribia. Appreciate your response.
Cheers!
Hi, when 3dsmax has the Corona renderer, the max scene will have Corona Materials generated. these assets are not properly going thru Babylon GLTF exporter as the exporter is ignoring the Corona materials along with textures while exporting gltf.
i knew Arnold, VRay & Mental ray support is there with Babylon exporters. Can you please help on Corona renderer while exporting gltf?