Now the terrain can be hooked to the camera at the shifted position. Example : if the camera only moves along the Z axis, the terrain may be now hooked mostly in front of it so no terrain invisible parts are computed.
terrain.shiftFromCamera.z = 100.0; // shifts the terrain +100 in front of the camera
terrain.shiftFromCamera.x = 100.0; // shifts the terrain +100 right to the camera
Now the terrain can be hooked to the camera at the shifted position. Example : if the camera only moves along the Z axis, the terrain may be now hooked mostly in front of it so no terrain invisible parts are computed.