The boolean properties .LODPositiveX, .LODNegativeX, .LODPositiveZ and .LODNegativeZ will allow/prevent to compute the perimetric LOD on right/left and upper/lower edges.
They can be set at any time (default true).
terrain.LODPositiveX = false; // stops the perimetric LOD computation on the terrain right edge
terrain.LODNegativeX = false; // stops the perimetric LOD computation on the terrain left edge
terrain.LODNegativeZ = false; // stops the perimetric LOD computation on the terrain upper edge
// now the perimetric is computed only for the upper edge, so only far away straight ahead
They replace both former properties in the previous commit
The boolean properties
.LODPositiveX
,.LODNegativeX
,.LODPositiveZ
and.LODNegativeZ
will allow/prevent to compute the perimetric LOD on right/left and upper/lower edges.They can be set at any time (default
true
).They replace both former properties in the previous commit