In its current implementation, the precomputeInstances option is always set to true, regardless of what is passed as the value when creating the terrain. I updated the assignment of this._precomputeInstances to check for undefined instead of checking for a true/false value.
In its current implementation, the precomputeInstances option is always set to true, regardless of what is passed as the value when creating the terrain. I updated the assignment of this._precomputeInstances to check for undefined instead of checking for a true/false value.