Closed CTOSPACE closed 5 months ago
@ericwood73 I will only merge once you will fully approve the PR :-)
Great additions to the package. I have only editorial comments, just cleaning up some naming. Also would you be willing to update the README and the README-npm with your changes? Thanks.
Okay, I'm sorry I saw it a bit late. I'll modify the Readme document today
Don't worry about the readme. I've already updated it.
On Fri, Jan 12, 2024, 9:34 PM CTOSPACE @.***> wrote:
Great additions to the package. I have only editorial comments, just cleaning up some naming. Also would you be willing to update the README and the README-npm with your changes? Thanks.
Okay, I'm sorry I saw it a bit late. I'll modify the Readme document today
— Reply to this email directly, view it on GitHub https://github.com/BabylonJS/Extensions/pull/260#issuecomment-1890264067, or unsubscribe https://github.com/notifications/unsubscribe-auth/AAQ5LNKJMOC7TTP4LNTHY5LYOHXFDAVCNFSM6AAAAABBSRDN62VHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTQOJQGI3DIMBWG4 . You are receiving this because you were mentioned.Message ID: @.***>
In my project, we need to pop up a device's HTML control board by clicking on the device in the scene, so I have implemented a 2D renderer. I wonder if it can also be merged to provide 2D rendering, just like Threejs's 2D renderer, but it seems that my implementation maybe is better
https://github.com/BabylonJS/Extensions/assets/1892162/2f6f6c96-e731-46ba-9eb8-86b32add3c3d
Fixed the issue of positioning when HtmlMesh is not at the root node, modified htmlMesh. position to not htmlMesh. getAbsolutePosition()
Fixed issue where pointerCaptureBehavior may be null
New features:
Optimized: