BabylonJS / MeshesLibrary

Use this repo as a place to share your scenes and meshes
47 stars 40 forks source link

riggedMesh is invalid due to non normalized weights #36

Open vpenades opened 4 years ago

vpenades commented 4 years ago

Due to the recent requirement of skin weights sum to be exactly one, Demos/retargeting/riggedMesh.glb reports errors when checked with glTF validator.

Could it be possible to fix it? it's breaking my unit tests...

PatrickRyanMS commented 4 years ago

@vpenades, this model came from a community user who was asking a question on our forums and it was placed up here in the demos folder to facilitate debugging in the playground. We didn't create this one so I have no idea what package it was created in or exported from as our exporters check for weight normalization. We also don't have access to the source files, only the fbx files that were posted on our forum but this would likely require re-skinning the model.

We are going to remove the file from the repo due to the validation errors. However, if you'd like to contribute a working version of the file, the original came from this post.

vpenades commented 4 years ago

@PatrickRyanMS the model looks nice... I'll give it a try