Baccayarro / Movecraft-3

The original movement plugin for Bukkit. Reloaded. The releases feature isn't working, so here is a link to the latest dev version:
https://dl.dropboxusercontent.com/u/11164014/movecraft_beta.zip
GNU General Public License v3.0
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New movecraft issues. #150

Open danielcbailey opened 9 years ago

danielcbailey commented 9 years ago

Well, on build upon getting attacked, my ship randomly releases, or when using subcraft rotates, the ship also releases. It never states a message, but the ship does not function, even remote signs stop working. In addition to that, occasionally ship have floating redstone, the plugin is preventing block updates. These issues were found at 4:45 PM EST 7/29/2015 if you need to check logs.

danielcbailey commented 9 years ago

Ok, so with further testing, I have more information on random releases. When a subcraft rotate moves too many blocks from a ship, the craft is fooling into thinking that those blocks were removed, so if a tiny bit of damage comes to the moved blocks, it updated the craft and it will sink. Also, this issue occured when I was using my new SwitchBlade cannons, they have to completely flip outwards. When both are extended, the craft stops working and the temp. solution has been to repliot the ship. Problem is that if the ship has sustained major damage, you may not be able to repilot. Also, from time to time, ships refuse to physicly sink however the plugin is still processing it, a common sign is when redstone floats after damage. The ship also cannot move. When this happens, the craft can NEVER be released, making a ghost craft. This was seen on the survival server after E4th fired a torpedo while inside a sealed tube. The torp did stop, however never was released, making it impossible to pilot the ship where to torp stoped. When this happens. If no other crafts are in the area, /craft report returns an internal error.

keough99 commented 9 years ago

ive noticed this problem a long time ago but no one listened to me at all

TylerS1066 commented 9 years ago

There are times that subcrafts or null piloted crafts do not release and require a restart to fix.