Baccayarro / Movecraft-3

The original movement plugin for Bukkit. Reloaded. The releases feature isn't working, so here is a link to the latest dev version:
https://dl.dropboxusercontent.com/u/11164014/movecraft_beta.zip
GNU General Public License v3.0
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New batch of Movecraft Bugs (yay!...) #162

Open danielcbailey opened 8 years ago

danielcbailey commented 8 years ago

I have bared some glitches of Movecraft lately however they are increasingly interfering with my ship design on the Airship Pirates Public Build Server. First and foremost: Ships occasionally do not sink, however their redstone will no longer operate and their craft will not move. This results with the craft being piloted until the server restarts. We have previously seen the effects of that on the Survival Server with a "ghost torpedo" that gave any and everyone heart attacks while passing Renora. Second on my list is the double barrel implosion glitch. When a double barrel gun faces north or south (Including CSTs), they tend to implode after the barrel ends. I believe this is a result from a Contact Explosives glitch. Bare in mind the guns that blow up have consistently worked in the past. The third bug I will discuss is when TNT is partly on a block when it is lifted. When firing slime block cannons, they would often implode, often sinking the ship they are on. Having said that, what happens is when the TNT rolls over the slime block, the block is replaced with a cobweb promptly after the block extends, however when retracting, it seems to glitch out causing an implosion. I have testing with many different input pulses however none make any difference.

Baccayarro commented 8 years ago

In order to address an issue I need to be able to repeat it. Can you provide a specific case where a failure will predictably occur, possibly providing a schematic to produce the issue? Also, most cannon issues are minecraft redstone "features" which I have no control over. As has been stated elsewhere, the only changes I make to TNT mechanics is the explode on impact, which only affects quickly moving TNT that changes speed. People often think the cobwebs cause issues. They don't exist on the server side, and it is not possible for them to affect the outcome of a TNT cannon. It may make things look wierd on your client, however.

danielcbailey commented 8 years ago

Sadly a lot of these glitches don't happen consistently. However I would note that the slime block cannon can be found when firing them about 10 times