Baccayarro / Movecraft-3

The original movement plugin for Bukkit. Reloaded. The releases feature isn't working, so here is a link to the latest dev version:
https://dl.dropboxusercontent.com/u/11164014/movecraft_beta.zip
GNU General Public License v3.0
15 stars 21 forks source link

Skull Data & Armor Stands #58

Open TylerS1066 opened 9 years ago

TylerS1066 commented 9 years ago

Skull data is messed up when a ship is moved

Before: 2014-11-26_19 22 54

After: 2014-11-26_19 23 27

Baccayarro commented 9 years ago

I'm not sure I can, in all good conscience, support your barbaric headhunter trophy airship.

j/k

Yeah, heads are currently not supported, they have a bit more to them than simple data values. It may take some doing to implement them. So far I have considered it a lower priority, but if there are many people who desire this, let your opinions be known.

TylerS1066 commented 9 years ago

I always thought they were tricky, I'll just tell people not to put their "barbaric headhunter" collections on their airships

TylerS1066 commented 9 years ago

Are armor stands as tricky as skulls?

Baccayarro commented 9 years ago

Actually I'm afraid armor stands are much worse, because they aren't even blocks but rather entities. Yeah, I don't think we will see armor stand support anytime soon.

TylerS1066 commented 9 years ago

Sinced they are entities doesn't the ship just tp them, or does it cut & paste sort of thing?

Baccayarro commented 9 years ago

Yeah, it should teleport them. Try it and see, but I suspect that like other entities (paintings, minecarts) it will work some times, but randomly fail at other times.

Pocketkid2 commented 9 years ago

Can't you just copy the extra data in the same way that you copy sign text and rotation?

keough99 commented 8 years ago

You could maybe use a bit of the programming from the signs and chests? If you didn't know signs and chests are actually considered entities they go in the same category as entities but they have their own entity family they are considered block entities and skulls from what I know fall in the same entity family amor stands the data would need to be copied. And what about banner support?