Open caseybasichis opened 3 years ago
Is diffvg able to handle 3D?
What would be involved in adapting diffvg for a 3D SDF primitive blend?
The diffvg code seems to make use of SDF for optimizing vector strokes, can the same machinery be used for composing cubes, spheres, pills etc?
As I understand it, diffvg is for differentiable vector graphics. There are already differentiable 3D renderers out there, e.g. pytorch3D. These are probably a better fit for the task of rendering 3D Objects.
Is diffvg able to handle 3D?
What would be involved in adapting diffvg for a 3D SDF primitive blend?
The diffvg code seems to make use of SDF for optimizing vector strokes, can the same machinery be used for composing cubes, spheres, pills etc?