BackTrak / TracTest

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Large games cause allsrv to stop responding #21

Closed BackTrak closed 8 years ago

BackTrak commented 8 years ago

Reported by Tigereye on 5 Jan 2010 09:40 UTC As experienced in the 2006 Anniversary Game, when there are large amounts of players ingame, suddenly the server will stop responding.

Allsrv service still runs, and the game(s) hosted by the server are still listed in the lobby, but all players ingame slowly timeout and drop when pings are not received.

Any attempt to rejoin the server fails with "Failed to join Server" until the allsrv service is restarted which rejoins the games to the lobby making them once again available.

BackTrak commented 8 years ago

Comment by fuzzylunkin1 on 5 Jan 2010 09:42 UTC '''grimmwolf''' It usually happens, when there is a message going out to all players at once, like: base X has been destroyed by XX.

BackTrak commented 8 years ago

Comment by Imago on 21 Jun 2010 21:00 UTC this may be related to the perpetual collision bug fix, see #16. "base X has been destroyed by XX" then crash makes sense... the large amount of players launching from the station before it's captured or destroyed is probably setting this off..

in addition, mini dump reports are now being created on exception.. if the server makes it that far...

hopefully this is fixed

BackTrak commented 8 years ago

Comment by pkk on 8 Jan 2011 21:55 UTC Not enough data to fix it.