Sometimes when an arrow or other projectile is fired, the game can crash with a NullPointerException. This does not happen every time a projectile is fired, but does happen semi-frequently enough to disrupt gameplay, and also happens when tested in a bare instance. (Fabric API 0.92.1+1.20.1, Fabric Language Kotlin 1.11.0+kotlin.2.0.0, and Hexed 0.8.3 (dev)) Attached are 3 different crash logs, two from my main instance with arrows and another (modded) projectile type, and one from the bare instance.
Sometimes when an arrow or other projectile is fired, the game can crash with a NullPointerException. This does not happen every time a projectile is fired, but does happen semi-frequently enough to disrupt gameplay, and also happens when tested in a bare instance. (Fabric API 0.92.1+1.20.1, Fabric Language Kotlin 1.11.0+kotlin.2.0.0, and Hexed 0.8.3 (dev)) Attached are 3 different crash logs, two from my main instance with arrows and another (modded) projectile type, and one from the bare instance.
crash-2024-05-21_13.27.32-server.txt crash-2024-05-21_22.30.49-server.txt crash-2024-05-23_09.05.31-server.txt