BackupGGCode / quake-gamecube

A port of id Software's Quake to Nintendo Wii and GameCube.
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Some flickery areas #22

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Since the GX version, areas with secret lifts and other overlapping walls
seem to 'flicker' between them.

An example can be seen in e1m1 'The Slipgate Complex' where once you cross
the bridge and go inside, to the right is a pillar, behind it, the floor
where the secret lift is 'flickers.'

Original issue reported on code.google.com by tbang...@gmail.com on 22 Jun 2008 at 1:28

GoogleCodeExporter commented 9 years ago
Well known z-fighting issue, have to do more GX research to find a way to 
remove 
it.

Original comment by elua...@gmail.com on 24 Jun 2008 at 3:52