BackupGGCode / quake-gamecube

A port of id Software's Quake to Nintendo Wii and GameCube.
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Using relative path for PAK files #9

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Currently it seems that the PAK files path are hardcoded and had to be
installed on the root of the SD card 
x:\ID1\PAK0.PAK.

It will be desirable to make it work with a relative path so we can install
install it on a subdirectory when we use for example the Homebrew Channel.
Ex. x:\apps\quake\ID1\PAK0.pak.

Original issue reported on code.google.com by martinit...@gmail.com on 1 Jun 2008 at 1:22

GoogleCodeExporter commented 9 years ago

Original comment by elua...@gmail.com on 2 Jun 2008 at 4:47

GoogleCodeExporter commented 9 years ago

Original comment by elua...@gmail.com on 2 Jun 2008 at 4:48

GoogleCodeExporter commented 9 years ago

Original comment by losfin...@gmail.com on 6 Jun 2008 at 9:49

GoogleCodeExporter commented 9 years ago
Having it under /quake/ID1/PAK0.PAK makes it ready to use mods, for which you 
would
use /quake/(mod)/(etc.)

Original comment by Doo...@gmail.com on 9 Jun 2008 at 10:53

GoogleCodeExporter commented 9 years ago
It should be cool that should have a ingame mod select, maybe similar to the 
Load of
the game..

That should be nice, is there a way to do it?

Original comment by visio...@gmail.com on 9 Aug 2008 at 6:41

GoogleCodeExporter commented 9 years ago
I still can't figure out how to do this.

Putting the id1 folder in the apps/quake folder doesn't work, or in 
<root>/Quake.

Where does this alternate path go?

Original comment by tbang...@gmail.com on 10 Aug 2008 at 3:18

GoogleCodeExporter commented 9 years ago
The discussion here is about where we _could_ put the path for convenience, 
currently
the only option is root:/ID1/PAK#.PAK

Original comment by Doo...@gmail.com on 10 Aug 2008 at 3:29

GoogleCodeExporter commented 9 years ago
I really think that every homebrew ever made should allow for storing the data 
where
you want. It's not something you see often, though.

Original comment by icekni...@gmail.com on 26 Sep 2008 at 3:25