Bacta-Network / Bacta_TOGR_Development

The public development tracker for TOGR's game. All game-related development items will be placed here. Suggestions & Bug reports will also end up here.
https://forums.bactanetwork.com/c/togr-info/35
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Coruscant Map #1

Open AgentBUB opened 2 years ago

AgentBUB commented 2 years ago

Map Layout

The layout has been completely redone from the original version.

Slums - Run down, overpopulated, crummy... still have places to shop and stay at of course Middle-class areas - Normal buildings, skyscrapers, stores, and businesses, and they all look nice but normal High-class area - Top-quality buildings, shops, and such that is expensive and high end

Republic areas are protected by a high-security wall and have several large "border" gate entrances

The High-End area has a short security wall around it all, gates (people/vehicles)

Middle Class/Slums mix

AgentBUB commented 2 years ago

The layout and size have been significantly modified from the original image seen above. The general idea, areas, and such have remained the same; however, it is executed a bit differently.

AgentBUB commented 1 year ago

The majority of the map has been completed. Just polishing and final works need to be done to ensure the map is at the best standard we can do for now.

AgentBUB commented 1 year ago

Fix some objects not anchored

Slums