BadDeathclaw / bad-deathclaw

Bad Deathclaw SS13 server -- This codebase is no longer being updated, please see https://github.com/BadDeathclaw/TG-Claw
GNU Affero General Public License v3.0
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[READY] RnD rework + brahmin hay consumption fix + autolathe multiplyer + mech ballistic fix #10

Closed ma44 closed 6 years ago

ma44 commented 6 years ago

Lodes of rnd stuff

-Disabled mech missile rack; the heavy pulse laser is now the substitute for it (no more stupid stuns) -Autolathe 5x multiply option fixed -Mecha ballistics only firing east fixed -Added in the circuit => thing tool; look for 'circuitstuff' if you want to play around with it -Disabled ways of stunning (large energy crossbow, mech taser) -All designs are now unlocked at start; materials are reconfigured to account for this -Removed adrenalin/freedom implant designs -Disabled some designs by raising tech to 10 (mostly mech bluespace modules) -Nutrient implant now provides water if the upgraded one -Fixed the bug of where feeding brahmin wouldn't remove hay -Allows construction of new firing pins -Can now print tracking/chemical implants -Disabled the SABR SMG; replaced with the WT550 version (20 round magazine, damage readjusted) -New remade NT boarder as the advanced assault rifle, basically a m556 assault rifle