Bad Deathclaw SS13 server -- This codebase is no longer being updated, please see https://github.com/BadDeathclaw/TG-Claw
GNU Affero General Public License v3.0
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[tested boi] Makes the hostile mob and human mob code hella more optimized, fixes mecha fabricators #47
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ma44 closed 6 years ago
Humans will still get oxyloss from crit, but will no longer spend resources on getting some gas, breathing temperature, using gases and other math
New update Apparently all 400+ simple animals/hostile mobs at roundstart were also breathing, guts the code from that for heavy optimization.
Anotha one Reagent code for hostile mobs is now returned, as such hostile mobs were never effected by reagents in the first place
really dood
more?
Hostile mobs are now only triggering targets when encountering a human, making them MUCH more processor friendly (80-90% less costs)