Thirst mostly a request, the difference between 'you mouth dry' and being completely quenched is now 300 instead of 100 (compared to from hungry to remove warning is 200 and hungry to full is 300)
Fixed a bug of humans metabolizing reagents twice as fast, this also increases performance involving dead humans can stops reviving dead humans with chems
Drones now trigger nearby hostile mobs
The hostile mob triggering is now changed so dead humans are essentially not 'active' hostile mobs always looking nearby for things, this also increases performance involving dead humans
Thirst mostly a request, the difference between 'you mouth dry' and being completely quenched is now 300 instead of 100 (compared to from hungry to remove warning is 200 and hungry to full is 300)
Fixed a bug of humans metabolizing reagents twice as fast, this also increases performance involving dead humans can stops reviving dead humans with chems
Drones now trigger nearby hostile mobs
The hostile mob triggering is now changed so dead humans are essentially not 'active' hostile mobs always looking nearby for things, this also increases performance involving dead humans