Export/Import tools between Blender and the Nif format, using Bodyslide/Outfit Studio's Nifly layer. Supports Skyrim LE, Skyrim SE, Fallout 4, Fallout New Vegas, Fallout 76, and Fallout 3.
GNU General Public License v3.0
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Exporting childless nodes to get positional data for weapon attachments and bone remapping #127
Currently the importer/exporter seems to ignore nodes with no child data (such as mesh data), which is useful normally but causes issues when exporting nodes like ProjectileNode which determine the position of the spawned muzzle flash for weapons, and are also used for remapping bone positions for assembly poses. Since these nodes aren't exported, they need to be added manually in Nifskope to ensure functionality. I can provide examples if needed!
I've found a current workaround of attaching a blank mesh and deleting it in Nifskope afterwards.
Currently the importer/exporter seems to ignore nodes with no child data (such as mesh data), which is useful normally but causes issues when exporting nodes like ProjectileNode which determine the position of the spawned muzzle flash for weapons, and are also used for remapping bone positions for assembly poses. Since these nodes aren't exported, they need to be added manually in Nifskope to ensure functionality. I can provide examples if needed!
I've found a current workaround of attaching a blank mesh and deleting it in Nifskope afterwards.