Closed cerebralpolicy closed 11 months ago
Dur. Not really sure what "custom properties" means in this context. They must be existing properties in the game, right? So what are they? In theory they all should be exported but it's really the materials file that matters.
I'm making a weapon mod for Fallout 4 from scratch, so I'm working with a lot of materials that lack custom properties for proper export. How feasible would it be to add a script that could add the necessary custom properties to the materials? Since I use Substance Painter all my materials have the same name as their texture maps (minus the suffix of course). IE My_New_Receiver corresponds to My_New_Receiver_d.dds etc. Would it be possible to generate the file names from the material name?