Open TokyoSU opened 1 year ago
Dragons are a pain. Will check. I assume the dragon nif imported correctly? Which animation did you try to use?
yes it was imported correctly, i used ground_bite.hkx but it happen with all animation, through it's not shifted when using the skeleton.hkx instead of skeleton.nif but it miss some bone and the animation got a bit weird :'( atronach and dwarvenspherecenturion is okay. btw another question: do the animation use root motion ? because there is none in the animation. EDIT: i use blender 3.6
I'll look. There's something wrong with auxbones animations too, so maybe this is the same bug.
EDIT: almost all actors have problem with the bones not just the dragon or dog, it seem like the bone is either missplaced or the nif/hkx skeleton dont match ? for example the dog have 2 mesh, the body and the fur, it seem to use the fur (which is wrong), fusing the 2 mesh solve it but the dog is just deformed. EDIT2: the character bones don't rotate ? because it seem like some character don't have the correct bone rotation, like the girl actor when she exit the bed to this left/right, she don't rotate, it seemed like she exited from the front instead :')
Hope this bug with bones is solved, it's an awesome tools :D
Don't know if it's me doing something, following your tutorial for animation import/export, I taken the dragon for example, i get these:
the animation is not at the root position and seem the skinning or bones is not correctly placed.
The jaw is missplaced and just pass through the neck :')