Export/Import tools between Blender and the Nif format, using Bodyslide/Outfit Studio's Nifly layer. Supports Skyrim LE, Skyrim SE, Fallout 4, Fallout New Vegas, Fallout 76, and Fallout 3.
First off, thank you for creating this blender addon!
Potential issues I am seeing is that round trip import/export results in a few nodes missing, a few values changed and a few nodes out of order.
The ones I am seeing on this particular Skyrim SSE mesh (farmhouse01.nif) are:
bhkRigidBody node (and child nodes) missing. Data appears to import into Blender - I see "bhkRigidBody in the scene collection; but doesn't export back out. I know mopp collisions are not supported, but I thought it would save the original blocks when exporting?
BSXFlags name value changed from 1 to 9
NiNode node missing
BSTriShape nodes - not in original order
BSTriShape nodes - flag changed from 524302 to 14 (missing Bit 19)
BSTriShape nodes - Bounding Sphere values changed
Some of these I'm not sure if it has an in-game impact, so some may be moot points.
I have attached the original nif and exported pynifly nif.
First off, thank you for creating this blender addon!
Potential issues I am seeing is that round trip import/export results in a few nodes missing, a few values changed and a few nodes out of order.
The ones I am seeing on this particular Skyrim SSE mesh (farmhouse01.nif) are:
Some of these I'm not sure if it has an in-game impact, so some may be moot points.
I have attached the original nif and exported pynifly nif.
farmhouse01nif.zip