Closed praecipitator closed 2 weeks ago
FO4 tends to be very whiney if you don't follow all its rules and I think that's what happened here.
First thing I did was paste a collision from another mesh (which had nothing to do with yours) and that loaded properly.
Then I took the collision back out and cleared the havoc flag from the BSX Flags node. That didn't work. But then I changed the flags on the root node to 14 and that did work.
So the game's expecting your mesh to have a collision. You can fiddle with the flags to convince it that it doesn't need a collision. Can't tell you more than that.
Interesting, I came to a different workaround yesterday: I erased the shader property of the post-blender nif, and replaced it with the one from the pre-shader nif.
Kinda sorta not surprising... some flags in the shader do have to be coordinated with other aspects of the nif. But I thought FO4 ignored the shader in the nif entirely, in favor of the materials file. (On the other hand, I have found FO4 nifs without materials files, and they seem to work.)
Try running the mesh in Elric
I tried editing a nif in Blender, but the result turned out to be invalid: the Fallout 4 CreationKit crashes when I try to load the resulting nif in it. What I did to it was adding some more faces and editing UVs.
Blender Version: 4.0.2 V13.6
I uploaded both the .nif and the .blend here.
WheelsTest.zip