Open GRY4096 opened 9 months ago
Did you try adding an environment map? Most metal parts want one. Also, you can remove the flag in Blender by going to the object's material, opening the Custom Properties panel, finding "Shader_Flags_1" and taking "ENVIRONMENT_MAPPING" and the trailing vertical bar out of the string.
I'll check and make sure it's not getting set incorrectly. The round trip should work.
Did you try adding an environment map? Most metal parts want one. Also, you can remove the flag in Blender by going to the object's material, opening the Custom Properties panel, finding "Shader_Flags_1" and taking "ENVIRONMENT_MAPPING" and the trailing vertical bar out of the string.
I'll check and make sure it's not getting set incorrectly. The round trip should work.
I keep getting a error for some models that are FBX are GLB when I try to export them I will admit it though it did work once but I didn’t have time to test out if the textures worked entirely
I have had game crashes with weapon nifs exported from this plugin. What fixed the crashes was removing the environment_mapping flag from BSlightingshaderproperty of the nifs