BadDogSkyrim / PyNifly

Export/Import tools between Blender and the Nif format, using Bodyslide/Outfit Studio's Nifly layer. Supports Skyrim LE, Skyrim SE, Fallout 4, Fallout New Vegas, Fallout 76, and Fallout 3.
GNU General Public License v3.0
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HKX animation import error #210

Closed Kayhotic closed 2 months ago

Kayhotic commented 4 months ago

image image

not sure what i could be doing wrong. but it seems HKX animations are not importing

BadDogSkyrim commented 4 months ago

Is that HKX file a standard game idle? I think I'm going to have to give it a try on this end.

Kayhotic commented 4 months ago

as far as im aware it is. ive tried numerous HKX animations from FO4 with the same result

TokyoSU commented 4 months ago

Having that error with any animation from FO4 too, it didn't say any specific error, only xml creation error :'(

beefclot commented 2 months ago

Could this be a problem with the hkxcmd that comes with pynifly? I see a file size difference (20,045 KB vs 10,278 KB) between my working, local hkxcmd.exe and the one packaged with pynifly.

For reference: source

EDIT: Looks like the path of the HKXCMD is set here by default.

EDIT 2: Looks like the command is failing in my local cmd, using the same command in xmltools, and attempting with both the SSE hkx and the LE converted hkx:

Havok - Build (20101115) Version 2010.2.0-r1 Base system initialized.

Havok License Keys: Physics : PcXs (expires PERPETUAL) Animation : PcXs (expires PERPETUAL)

Converting '.\1hm_attacklefttdiagonal_WRONG_LE.hkx' ... File is not loadable: '.\1hm_attacklefttdiagonal_WRONG_LE.hkx'

BadDogSkyrim commented 2 months ago

Guys. The page on animations does say "for Skyrim LE only".