Open Delta012 opened 3 months ago
It's not limited to skinned meshes. Normal statics seem to have the same issue (messed up normals after export). In the meantime in nifskope you can go mesh -> face normals to make it usable, but that is not a proper solution as it modifies them and whatever was originally set for them in blender is lost.
Crazy result, but I can't reproduce it. Try again with the latest version and if it's still happening send me the blend file.
Here's a .BLEND and a .NIF of a mesh with the problem. I've been getting this consistently with everything I've exported.
I should note that both of these are for New Vegas, if that's of any significance, but I've gotten it for Fallout 4, as well. Doesn't matter which game; everything comes out with nutty normals.
I've made some edits to a dragon mesh, but after exporting it (tested with both v15 and v14.7), that's how it looks like in nifskope. I've attached both vanilla mesh and the exported one.
https://github.com/user-attachments/assets/e264a024-5514-49b7-b514-1b3dd3f1cb06
DragonSnow.zip