BadDogSkyrim / PyNifly

Export/Import tools between Blender and the Nif format, using Bodyslide/Outfit Studio's Nifly layer. Supports Skyrim LE, Skyrim SE, Fallout 4, Fallout New Vegas, Fallout 76, and Fallout 3.
GNU General Public License v3.0
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Skinned mesh broken after exported #231

Open Delta012 opened 3 months ago

Delta012 commented 3 months ago

I've made some edits to a dragon mesh, but after exporting it (tested with both v15 and v14.7), that's how it looks like in nifskope. I've attached both vanilla mesh and the exported one.

https://github.com/user-attachments/assets/e264a024-5514-49b7-b514-1b3dd3f1cb06

DragonSnow.zip

Roastlawyer commented 3 months ago

It's not limited to skinned meshes. Normal statics seem to have the same issue (messed up normals after export). In the meantime in nifskope you can go mesh -> face normals to make it usable, but that is not a proper solution as it modifies them and whatever was originally set for them in blender is lost.

BadDogSkyrim commented 3 months ago

Crazy result, but I can't reproduce it. Try again with the latest version and if it's still happening send me the blend file.

Insano-Man commented 2 months ago

Here's a .BLEND and a .NIF of a mesh with the problem. I've been getting this consistently with everything I've exported.

MutoidMask.zip

I should note that both of these are for New Vegas, if that's of any significance, but I've gotten it for Fallout 4, as well. Doesn't matter which game; everything comes out with nutty normals.