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BadGraphixD
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How-many-Boids-can-Unity-handle
Collection of different boid simulation implementations in unity. Includes: implementation with GameObjects, with ECS only, with ECS and Unity Jobs combined with Burst Compiler (2 different approaches).
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IJobNativeMultiHashMapMergedSharedKeyIndices deprecated
#1
ArthurvS
opened
2 years ago
2