Is your feature request related to a problem? Please describe.
It would be interesting to know about the number of (french) vanilla items in the seed.
Describe the solution you'd like
Add a non-percentage stat for each of the following:
vanilla items obtained
vanilla items in seed
french vanilla items obtained
french vanilla items in seed
Describe alternatives you've considered
We could implement these as percentage stats, but this could potentially be considered as spoiling the seed
We could choose not to implement the stats for (french) vanilla items in seed to avoid spoiler risk entirely, but this could potentially miss information of interest
We could implement an additional percentage stat for vanilla and french vanilla items, but that would result in duplicated effort/functionality
Copied from BadMagic100/HollowKnight.Rando3Stats#8 with modifications. Namely, in Rando4, we don't have the same notion of french vanilla - items are not specifically named to their original location, i.e. we just have "Hallownest_Seal" item instead of "Hallownest_Seal-Crossroads_Well." Only items that are typically unique should be included. In other words, relics, simple keys, rancid eggs, and any geo should be excluded
Needs investigation: how best to handle custom items/dupes? if there's exactly one copy of a custom item it's probably ok. But where do we draw the line? what if a connection adds 20 copies of dash? then vanilla dash is significantly less interesting at least.
This is a poorly defined request, don't know who originally requested. Closing out as ambiguous, may tackle later if I get a request with a better defined goal
Is your feature request related to a problem? Please describe. It would be interesting to know about the number of (french) vanilla items in the seed.
Describe the solution you'd like Add a non-percentage stat for each of the following:
french vanilla items obtainedfrench vanilla items in seedDescribe alternatives you've considered
Copied from BadMagic100/HollowKnight.Rando3Stats#8 with modifications. Namely, in Rando4, we don't have the same notion of french vanilla - items are not specifically named to their original location, i.e. we just have "Hallownest_Seal" item instead of "Hallownest_Seal-Crossroads_Well." Only items that are typically unique should be included. In other words, relics, simple keys, rancid eggs, and any geo should be excluded
Needs investigation: how best to handle custom items/dupes? if there's exactly one copy of a custom item it's probably ok. But where do we draw the line? what if a connection adds 20 copies of dash? then vanilla dash is significantly less interesting at least.