If pointerdown and pointermove both happen at the same time before the next frame, game.mouseDown is set to false and nothing is clicked on. The latter is intended when pointermove happens, but it is frequently causing problems when moving the mouse and clicking on a hex with clicks not being registered. Happens when using a mouse, shouldn't be a problem with touch.
If
pointerdown
andpointermove
both happen at the same time before the next frame,game.mouseDown
is set to false and nothing is clicked on. The latter is intended whenpointermove
happens, but it is frequently causing problems when moving the mouse and clicking on a hex with clicks not being registered. Happens when using a mouse, shouldn't be a problem with touch.