Baertram / PerfectPixel

ESO addon "PerfectPixel" by KL1SK -> https://www.esoui.com/downloads/info2103-PerfectPixel.html
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Opening Collections displays error #3

Closed augustohp closed 2 years ago

augustohp commented 2 years ago
user:/AddOns/PerfectPixel/functions.lua:396: attempt to index a nil value
stack traceback:
user:/AddOns/PerfectPixel/functions.lua:396: in function 'Bars'
|caaaaaa<Locals> isProgressBarPassedIn = T </Locals>|r
user:/AddOns/PerfectPixel/scenes/collectionsSceneGroup.lua:16: in function 'itemSetCollectionsProgressBars'
user:/AddOns/PerfectPixel/scenes/collectionsSceneGroup.lua:57: in function 'callback'
|caaaaaa<Locals> oldState = "showing", newState = "shown" </Locals>|r
/EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks'
|caaaaaa<Locals> self = [table:1]{name = "itemSetsBook", wasShownInGamepadPreferredMode = F, fireCallbackDepth = 1, wasRequestedToShowInGamepadPreferredMode = F, restoresHUDSceneToggleUIMode = F, restoresHUDSceneToggleGameMenu = F, disallowEvaluateTransitionCompleteCount = 1, state = "shown"}, eventName = "StateChange", registry = [table:2]{}, callbackInfoIndex = 2, callbackInfo = [table:3]{4 = F}, callback = user:/AddOns/PerfectPixel/scenes/collectionsSceneGroup.lua:55, deleted = F </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:284: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = [table:1], newState = "shown", oldState = "showing", name = "itemSetsBook" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:434: in function 'ZO_Scene:OnTransitionComplete'
|caaaaaa<Locals> self = [table:1], nextState = "shown" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:429: in function 'ZO_Scene:DetermineIfTransitionIsComplete'
|caaaaaa<Locals> self = [table:1], nextState = "shown" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:351: in function 'ZO_Scene:OnSceneFragmentStateChange'
|caaaaaa<Locals> self = [table:1], fragment = [table:4]{fireCallbackDepth = 0, allowShowHideTimeUpdates = F, animationTemplate = "FadeSceneAnimation", duration = 20, state = "shown"}, oldState = "showing", newState = "shown" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:146: in function 'ZO_SceneFragment:SetState'
|caaaaaa<Locals> self = [table:4], newState = "shown", oldState = "showing", currentScene = [table:1] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:152: in function 'ZO_SceneFragment:OnShown'
|caaaaaa<Locals> self = [table:4] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:59: in function '(anonymous)'
augustohp commented 2 years ago

Sorry, i was using a previous version. I can confirm #2 fixes this issue.